– multiMAN for PS2 ISO to Classic conversion, not needed if you use PC method – RAP activation for PS2 Launcher – PS2 Launcher or PS2 Classic Place holder they both do the same function 1.Install placeholder and activate the rap file for classic via reactPSN 2. Go to multiman normal mode and click on iso 3. The PlayStation 4 has some built-in software components to play PS2 games via emulation; users on firmware 5.05 are able to leverage this functionality to convert PS2.iso disc images to.pkg files that can be installed onto your PS4 via the Package Installer (HEN). Nov 20, 2019. Leech 3 1 – complete control over your downloads.
PS2Classic GUI is a front-end for the recently released PS2Classic tool developed by psdev-net team. The tool allows to decrypt PS2 Classics for PS3 and encrypt any PS2 to play on PS3 (fat/slim/superslim).
Encrypt- Allow you to select ISO or BIN/CUE PS2 game image, and encrypt it to ISO.BIN.ENC file acceptable by PS3.
- In this mode app automatically ask that you want to add LIMG sector to image, but you can do this also by ADD LIMG button.
- Also in this mode you can encrypt VMC file to VME accepted by PS2 classics, but you don't have to do this for empty card, app do this while create pkg.
Decrypt- Allow you to decrypt official PS2 Classic game (require klicensee), and decrypt files made by ps2classic GUI
- Decrypt VME memory card to non encrypted VMC file
- Decrypt Config File included in official and homemade packages
Make PKG- Here you can build PKG with your ISO.BIN.ENC file
- Also here you will be prompted to add decrypted CONFIG file (cancel dialog if game work without config)
- You can change custom images and sounds here (ICON0, PIC0, PIC1, SND, etc.) for your pkg
- Change title displayed in XMB
TIP: Now you can convert your PS2 ISOs to PKG directly from Windows Explorer: Go to 'Options' set the output mode to Package File, set a default path and enable Shell Integration.
Changes in 2.1:- Fixed small error with Decrypt/Encrypt button
- Added Config file support
- Added Config files to rar archive from ManaGunZ repository
To make a PKG, simply select the ISO.BIN.ENC and the optional CONFIG file from the CONFIGS folder (included in the rar).
The tool will auto-encrypt the CONFIG file and include it in the PKG next to ISO.BIN.ENC.
If the game doesn't require a CONFIG, just cancel the dialog and the PKG will be made without it.
Changes in 2.0:- New tab for creation of PS2 packages with custom icons and background. (drag & drop or open any image and the program will create the images in the proper size)
Changes in 1.7:- Solves some issues with the file associations.
- Verifies if the file system accepts the file size (>4GB) and if there is enough free space.
- Improved the LIMG segment detection/patching before the encryption.
- Added option to auto rename the PKG to title name + [title id], instead of the content id as name.
Changes in 1.6.1:- Added shell integration to .BIN and .ISO file extensions
- New options to set default output mode and default path
- Auto creation of PS2ISO folders (output mode PS2ISO)
- Auto creation of Package files (output mode Package File)
- Auto-detected game title now can be selected/copied
Changes in 1.3:- Added support for the VMC/VME commands.
- Added /? to display the command line syntax.
Changes in 1.2:- Fixed the patch that writes the new image size and image type in the LIMG header.
- Now displays the 16 bytes of the LIMG header when the image is opened.
- Now allows to add the LIMG sector to the end of image.
- Changed the GUI to a 'tabbed look'.
Changes in 1.1:- Added support for drag & drop and command line interface (CLI) -> pass the full path of the image as parameter.
- Added support for auto decryption if a PKG is selected or passed as parameter.
- RAP files are auto copied to the RAPS folder if they are present in the same folder of the PKG or in a 'exdata' folder
- Pad verification (for multiple of 0x4000) now asks if you want to add the required padding when needed.
- Image type (CD or DVD) is now detected and displayed on the GUI
- Added option to patch the image with the file size and image type (CD or DVD)
- The program looks for the LIMG header in the offset (File Size - 0x4000), and changes the 4 bytes size (in big endian format) to:
- (Image Size - 0x4000) 0x800 for DVD and sets 8th byte to 1. Bytes 15-16 are set to 08 00
- (Image Size - 0x4000) 0x930 for CD and sets 8th byte to 2. Bytes 15-16 are set to 09 30
Since version 2.1 PS2 Classic GUI support building packages with CONFIG files. Included repository of configs can be confusing, so here is small explain of folder structure- GX - Configs extracted from emulator used in semi BC consoles. Very good compatibility with games.
- SOFT - Configs extracted from software emulator that Sony prepared for us before they realized that they can resale game again as classic. If config exist here, and in GX folder, you should probably select GX one. Soft one will be outdated, but if config exist only here, then select and try it.
- NET - Configs extracted from official PS2 Classics from PS Store, best compatibility as configs are created for emu we are currently using
- CUSTOM - Configs made by scene contributors, you can find here some configs for rare games.
ORIGINAL - Here are files for CFW only, and they don't work on HAN hacked PS3.- |-- GX - read description above
- |-- SOFT - read description above
- |-- NET - read description above
- |-- CUSTOM - read description above
Note: This guide will have technical details to a minimum, to avoid confusion. But, assumes that the user knows how to install PKG files on the PS3, and how to transfer files to the internal hard disk drive of the PS3 console.
In this guide you will learn how to convert PS2 games in ISO format to PS2 Classic, making any game playable on your PS3 console.
Universal Ps2 Classics Rap File Download
:: FUTURE UPDATES / PS2 CLASSICS MANAGER
UPDATE!: [BETA] PS2 CLASSICS MANAGER v1.00 HAS BEEN RELEASED
http://www.ps3hax.net/showthread.php..595#post563595
Spoiler
Since I understand that even when things have been simplifying in the recent days, it can be tedious to be moving, replacing, copying ISO files over the USRDIR of the PS2 Classics Placeholder. So, I have a proposed a PS3 homebrew application that when finished will allow the users to browse a list of PS2 ISOs located on your Internal / External hard disk drive and from there with a simple press of a button automatically do the moving / renaming process, so you can go back to XMB and play the game selected.
The good thing about doing this kind of application, is that it can be made to display game covers, information, etc as well. So at the end we would have a very organized list of our PS2 backups.
The development of this application will be done mostly on weekends when I have the most free time. On week days I have university so I will not be able to work a lot on it, maybe add small modules and pieces of code.
So keep using PS2 Classics Placeholder for a while, and most of all, enjoy playing PS2 on your PS3!!!
The good thing about doing this kind of application, is that it can be made to display game covers, information, etc as well. So at the end we would have a very organized list of our PS2 backups.
The development of this application will be done mostly on weekends when I have the most free time. On week days I have university so I will not be able to work a lot on it, maybe add small modules and pieces of code.
So keep using PS2 Classics Placeholder for a while, and most of all, enjoy playing PS2 on your PS3!!!
:: THANKS TO
@flatz , @IngPereira , @LoOzers, @aldostools , @baargle , fail0verfl0w, @Graf _chokolo, and everybody else involved in the ps2classic dev stuff.
Thanks to all the users who have shown their support and given me nice comments, I appreciate it .
:: REQUIREMENTS [DOWNLOAD][UPDATED 2013-03-26]
UPDATE: USERS ON REBUG 4.21.1 must update to latest release, or you will not be able to play PS2 Classics (Thanks to @ploggy and others for reporting)
- PS2 Classic Placeholder PKG R3 [updated 2013-03-26!]
- RAP file to activate the PS2 Classic Placeholder PKG
- reActPSN (used only once, to activate the PS2 Placeholder PKG)
- @aldostools 's ps3tools v2.2.4 [updated 2013-03-22!]
- @aldostools 's ps2classic GUI v1.6.1 [updated 2013-03-25!]
- Any PS2 game ISO
All of the requirements can be downloaded here (except the PS2 ISO xD LOL!)
[anonfiles] ps2_to_ps2classic_tools_v2.rar [15 MB] [updated 2013-03-26!]
:: INSTALLING AND ACTIVATING THE PS2 CLASSIC PLACEHOLDER
1- Copy the provided 'exdata' directory to a external USB Storage Device (FAT32).
2- Install the provided 'PS2 Classic Placeholder PKG' to your PS3.
3- You will now have a new icon on the XMB, but it is not activated, and of course doesn't have the PS2 game ISO yet.
4- Install the provided 'reActPSN PKG' to your PS3.
5- Create a new user on your PS3 called 'aa'.
6- Log in to the new user account and run 'reActPSN'
7- It will restart you PS3 and you can now log back in to your regular user account.
Ps2 Classics Rap File
Note: After this step, the placeholder will be ready and you will not have to mess with reActPSN anymore. It still does not have any PS2 ISO that will be done later, keep reading.:: INSTALLING THE TOOLS ON YOUR PC
1- Install @aldostools 's ps3tools v2.2.2
2- Go to where you just installed ps3tools and run 'PKG_ContentID.exe' (as Administrator to allow Registry write privileges) then close it (this will add the 'Make PKG..' available on the windows context menu).
3- Install / extract @aldo stool's ps2classic GUI v1.3 to anywhere you like
:: CONVERTING ANY PS2 ISO TO PS2 CLASSIC
1- Run 'ps2classic GUI v1.3' and switch to 'Encrypt' tab.
2- Browse your PC for any PS2 game ISO and select it.
3- Copy and Paste this on the Content ID field: 2P0001-PS2U10000_00-0000111122223333
4- On the klicensee field Copy and Paste this: E4E54FD67C16C316F47829A30484D843
5- Click on 'Add LIMG Sector' button and on the next pop-up click 'Yes'.
6- Click 'Encrypt' and on the next pop-up click 'Yes'.
7- Wait for it to finish, a pop-up will come saying its completed.
8- You will now have a new file called 'ISO.BIN.ENC' (this is the converted PS2 game to PS2 Classic)
UPDATE 2: @aldostools just notified me about a new version of PS2 Classics GUI 1.4:
Rap File For Ps2 Classics
Originally Posted by aldostools
The CD001 is now checked at 0x8000 for DVD and 0x9318 for CD.
This version now uses the Volume Sectors located at offset 0x8050 for DVD and 0x939C for CD. If the LSD value is 0, tries to use the MSD value. If both values are 0, then it uses the former method using fixed sector sizes 0x800/0x930.
The sector size and number of sectors is now displayed, like in ImgBurn, so now it can be easily compared with the ones in the LIMG.
Other minor changes were made.. I hope that this build help to improve the creation of the images (specially the CD ones).
UPDATE 1: PS2 Classics 1.3.2 now has a ISO9660 check (it looks if offset 0x8000 has the CD001 magic) (Thanks to @aldostools )This version now uses the Volume Sectors located at offset 0x8050 for DVD and 0x939C for CD. If the LSD value is 0, tries to use the MSD value. If both values are 0, then it uses the former method using fixed sector sizes 0x800/0x930.
The sector size and number of sectors is now displayed, like in ImgBurn, so now it can be easily compared with the ones in the LIMG.
Other minor changes were made.. I hope that this build help to improve the creation of the images (specially the CD ones).
NOTE: When selecting the desired ISO on step 2, make sure to use ISOs that were built as ISO9660 with sectors of 2048 bytes. You can verify this with ImgBurn.
Then you should open the ISO with a hex editor and check the offset 0x8000 (sector 16), the standard ISO9660 Identifier (CD001) should be located exactly there, if there is other data at that point of the ISO, then probably you have an ISO that was built as binary, as a result it will have a different sector structure.
:: TRANSFERRING THE CONVERTED PS2 GAME
There are various method you can transfer the new 'ISO.BIN.ENC' to your PS3, where you installed the 'PS2 Classics Placeholder PKG', I will mention them here to give you an idea:
Method 1:
Use the 'PS2U10000' directory structure provided to make a game update package. You just have to put the 'ISO.BIN.ENC' on the 'USRDIR' and use 'ps3tools' to make a package of the whole directory structure.
If the size of the PKG is more than 4GB then you will have to split it using any of the tools available for that (they must have extension of .66600, .66601, etc.. to be installed via multiMAN).
Method 2:
Just copy the 'ISO.BIN.ENC' to your external USB Storage Device and paste it on your PS3 at '/dev_hdd0/game/PS2U10000/USRDIR/'
If the 'ISO.BIN.ENC' size is more than 4GB then you must use other method.
Method 3:
Upload the 'ISO.BIN.ENC' via FTP / multiMAN to your PS3 at '/dev_hdd0/game/PS2U10000/USRDIR/'
:: COMPATIBILITY AND USER REPORTS
Thanks to @gingerbread for this , please help him up with this list, it will be useful and nice to have a documentation of the games that work fine, etc.
Originally Posted by gingerbread
I have add the titles users have reported.
For Reporting (Do not use All Caps)
Game Title :
Region :
Game ID :
Status :
CEX/DEX :
CFW Version :
Additional Information :
Save Working :
PS3 Model Tested On:
For users who wants to contribute to this please PM me your gmail.
:: [OPTIONAL] CHANGING THE CONTENT ID OF A CONVERTED PS2 CLASSICFor Reporting (Do not use All Caps)
Game Title :
Region :
Game ID :
Status :
CEX/DEX :
CFW Version :
Additional Information :
Save Working :
PS3 Model Tested On:
For users who wants to contribute to this please PM me your gmail.
Thanks to @aldostools for this information, I will eventually incorporate it in my guide, for now here you have it
Originally Posted by aldostools
@Mistawes has confirmed here that the following steps WORK.
They avoid the issue of reusing the same ContentID and rap for all the games converted:
In short: you copy the rap of your base game, rename it with a new (invented) content id/title id and encrypt the ISO and create the PKG using that new content id.
NOTE: THIS IS A WORK IN PROGRESS GUIDE, AND WILL BE UPDATED CONSTANTLY, KEEP CHECKING BACK.They avoid the issue of reusing the same ContentID and rap for all the games converted:
In short: you copy the rap of your base game, rename it with a new (invented) content id/title id and encrypt the ISO and create the PKG using that new content id.
SeeYa!